What are the first group of people who arrived in the Metaverse doing?

To some extent, the universe and the metaverse are actually common.

According to the Big Bang theory, the universe was originally a point of extremely high temperature and high density, also known as the "primordial singularity".

Then, for some reason, this "primordial singularity" suddenly exploded and expanded rapidly. During the expansion of the universe, the temperature and density are continuously reduced, thus forming a variety of different substances and structures in the universe.

The metaverse also experienced a big bang.

In 1992, the novel published by Neil Stephenson put forward the concept of Metaverse. After a long period of technological accumulation, this concept will completely explode in 2021. After that, the metaverse began to cool down, and at the same time the corresponding technology and content sprung up like mushrooms after rain.

The metaverse is slowly expanding and taking shape, and this is the most exciting time for the metaverse.

Open up wasteland in the metaverse

The definition of the metaverse is chaotic. Some people say that it is a big plate, and the Internet, 5G, games, blockchain, etc. can all be installed in it, which is illusory.

Let us use Occam's razor to cut across the metaverse, retaining its most essential content, and everything becomes clear: there is a wall between the virtual world and the real world, and the metaverse is a hole in this wall.

The metaverse is constructed by human beings using digital technology, which is mirrored or surpassed by the real world. Among them, the technological scene that best represents the metaverse is XR (AR, VR, MR).

From this point of view, the metaverse will be much "real". Counting from the first VR boom, the XR industry has developed for a decade, and the corresponding developer community has taken shape.

Applying the concept of the metaverse, these developers are the first batch of "pioneers" who landed in the metaverse.

What are they doing? Let's look at a few interesting examples.

Spree Interactive is a startup company that focuses on developing XR experiences. They have found a wonderful usage scenario for XR glasses-driving bumper cars.

They believe that the difference between XR glasses and other mobile devices is that it can track people's actions and movements. Since XR glasses can recognize people walking and moving, why not use them in such intense activities as bumper cars?

So they made a virtual air combat VR scene. Players can enter this virtual world by wearing a pair of VR glasses after sitting on the bumper car.

By manipulating the bumper car, the player seems to be chasing, attacking, and dodging in space, bringing a strong immersive gaming experience.

In addition to stimulating the secretion of adrenaline, the XR experience has many application scenarios.

It is very interesting to look back at history from the present point of view. Zaubar, a start-up company based in Germany, thought that XR glasses could be used to restore historical buildings and events in the form of AR models. Zaubar called this "time magic".

There have been many historical events on the streets of Europe that were simply inscribed on steles or recorded in history books in the past.

Now using AR glasses, historical events can be visually presented at the place where they happened, as latecomers we can witness and remember these important moments again.

These interesting applications have well demonstrated the concrete form of the metaverse – the metaverse is the mutual mapping of the virtual world and the real world.

Compared with simply developing a digital application, it is much more difficult to open up wasteland in the metaverse, because it involves the cross-field combination of different technologies such as computer vision, 3D graphics, and sensors.

In order to reduce the difficulty of development, Qualcomm has prepared a "magic weapon" for developers: the Snapdragon Spaces XR developer platform. These interesting and fun applications mentioned above are all developed based on the Snapdragon Spaces development platform.

Snapdragon Spaces is an XR application development platform created by Qualcomm Technologies. Developers can create head-mounted AR experiences that sense and intelligently interact with the user, adapting to the physical space the user is in indoors.

The Snapdragon Spaces platform includes rich environmental understanding features such as spatial mapping and spatial grids, occlusion, plane detection, object and image recognition and tracking, local anchors and their persistence, and scene understanding, as well as machine perception features with user understanding , such as location tracking and gesture recognition.

By introducing software development kits for mainstream 3D engines, such as Unreal Engine and Unity AR Basic Kit, developers can use familiar 3D tools and workflows to create new XR experiences, or port outstanding content created for other terminals.

In addition, Snapdragon Spaces conform to the OpenXR specification, which can provide developers with a smoother application development and expansion experience.

Going back to the "Time Magic" application developed by Zaubar, using Snapdragon Spaces, developers can focus on how to build 3D models of historical figures without spending too much energy on researching space mapping and other technologies, which will help developers fully Use their imagination.

Snapdragon Spaces is promoting the content ecological development of XR glasses, providing developers with better tools and resources, and promoting XR experience to be more popular and practical. It is worth looking forward to that this development artifact will achieve important service experience improvements in China recently.

Metaverse is local

To create a successful XR ecosystem, we need to focus on three key factors: technology, tools, and market fundamentals.

As a pioneer in the AR field, Qualcomm has more than ten years of technology and market accumulation in the XR field.

Some time ago, Qualcomm just released the first-generation Snapdragon XR2+ and the first-generation Snapdragon AR2 platforms, which realized a new distributed processing method between smart glasses and mobile phones.

Up to now, more than 65 terminal devices equipped with the Snapdragon XR platform have been released, and the Snapdragon platform is present in the hot-selling Meta Quest 2, Pico 4 and other products.

In order to further expand the user scale and the number of devices, developers need to be given tools at their fingertips, so that developers can be more motivated and confident in application development.

At present, the domestic XR market is facing a dilemma: various terminal equipment manufacturers are trying to create and launch their own software development kits and tools, resulting in market fragmentation, which is a challenge for developers.

The Snapdragon Spaces XR developer platform may break this deadlock.

Qualcomm and Shenmu Technology recently announced that Shenmu Technology will provide localized technical services and support for the Snapdragon Spaces XR developer platform in the Chinese market.

Not only that, Shenmu Technology will also establish an official developer Chinese community for Snapdragon Spaces, providing developers with a wealth of reference examples and tutorials, helping developers learn, use, and communicate related technologies and tools, and accelerate the innovative application of XR in the Chinese market and content development.

The Snapdragon Spaces community tool is expected to be launched in the summer of 2023. By then, it will be easier for domestic XR developers to obtain hardware development equipment based on the Snapdragon XR platform for verification and development of rich XR content.

Previously, many domestic manufacturers have done a lot of exploration using Snapdragon XR technology.

For example, the Xiaomi wireless AR glasses exploration version launched by Xiaomi at the beginning of this year has been certified as Snapdragon Spaces Ready, and OPPO has also confirmed that it will launch a new MR terminal certified by Snapdragon Spaces Ready.

In terms of mobile phones, OnePlus 11 became the first second-generation Snapdragon 8 smartphone to receive the Snapdragon Spaces Ready certification. In the future, more manufacturers will launch products based on the Snapdragon Spaces platform.

According to Qualcomm, thousands of developers are currently using Snapdragon Spaces, covering multiple vertical segments from consumer to enterprise markets, and are creating rich applications in many fields such as games, entertainment, and health.

It is not difficult to see that although the popularity of the metaverse has begun to cool down, the speed of content expansion is much faster than before.

The cooperation of Snapdragon Spaces will bring more opportunities and development space for China's XR industry. After the soil is fertile enough, the spring of Metaverse will truly come.

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