Sony PS5 Pro may be released by the end of the year, developers have received adaptation notifications

It has been more than three years since Sony released the PS5, and its global sales have reached an astonishing 40 million units. Now, there is new news about its upgraded model. There are reports that it will officially meet with users in November this year.

This game console will be significantly improved on the basis of PS5, may be named "PS5 Pro", and will support a new super-resolution technology – PlayStation Spectral Super Resolution (PSSR).

▲ PS5 Pro concept map, picture source: Technizo

According to The Verge, some developers have recently received notices from Sony, requiring them to improve their games to adapt to upcoming new products, with a focus on supporting and improving ray tracing.

In a notification document to developers, Sony mentioned some specific features of the PS5 Pro. Sony says the PS5 Pro's GPU will be improved and use faster memory. GPU rendering on PS5 Pro will be "approximately 45% faster than the standard PS5." Sony also uses a "more powerful ray tracing architecture" in the PS5 Pro, which is three times faster than the regular PS5.

For game scenes that use ray tracing, PS5 Pro’s rendering speed will be greatly improved, and higher resolutions and frame rates can be achieved in some games.

In early 2023, Key to Gaming reported that the internal codename of PS5 Pro was "Trinity" and the corresponding codename of the SoC it was equipped with was "Viola", following Sony's practice of using the names of characters from "The Matrix" as codenames. Compared with PS5, its main improvement goals are to optimize the game frame rate at 4K resolution and adapt to the new "performance mode" at 8K resolution.

Previously, the Youtube channel "Moore's Law is Dead" announced a leaked configuration in a video, saying that the PS5 Pro will be equipped with AMD's custom eight-core Zen2 CPU, and the main frequency may be lower than 4.0 GHz.

The GPU part has been greatly improved, upgraded to an RDNA 3 architecture chip with 30 WGP / 60 CUs, a core frequency between 2500 – 2800 MHz, and a GDDR6 memory with a speed of 18Gbps and a capacity of 16GB.

In terms of memory, PS5 Pro’s memory read and write speed reaches 576GB/s, which is 28% higher than PS5’s 448GB/s. Sony said that due to the more efficient memory system on PS5 Pro, "bandwidth gain may exceed 28%."

On the PS platform, the game has been unable to utilize the full memory space. When running the game on PS5, you can only use a fixed 12.5GB of memory. But now, Sony has further released the usage rights of system memory. Developers can get an additional 1.2GB of memory allocation, and the total memory available for games reaches 13.7GB.

For game image quality, various hardware manufacturers have proposed their own super-resolution solutions. NVIDIA has "Deep Learning Super Sampling Technology" (DLSS), and AMD has launched "Super Resolution Sharp Technology" (FSR). Sony plans to upgrade these two existing super-resolution technologies, and the PS5 Pro’s hardware adjustments are also preparing for this.

▲ NVIDIA DLSS technology, picture source: NVIDIA official website

PS5 Pro has built a new "machine learning custom architecture" that supports 300 TOPS 8-bit neural network calculations. Sony says its "input is very similar to DLSS or FSR" and fully supports HDR.

This technology is still in the development stage. Sony says there will be a delay of approximately 2 milliseconds when super-resolving 1080p images to 4K. It is working hard to support 8K resolution and will continue to improve latency in the future.

All these upgrades are designed to optimize ray tracing effects and game image quality. At the same time, Sony also encourages developers to actively use new technologies. If the developer "brings significant enhancements" to the game through adaptation, it can use the "Trinity Enhancement" or "PS5 Pro Enhancement" tags when announcing the game.

An earlier document stated: "Trinity is the high-end version of PlayStation 5." This means that after the release of PS5 Pro, Sony will continue to sell the standard version of PS5, rather than directly replacing the previous generation as before.

When games on the PS platform are launched in the future, there will be an installation package that supports both PS5 and PS5 Pro, and developers will not need to develop separately for different models. For existing old games, the new installation package can also be directly iterated on the old version to obtain better optimization.

The specific release date of PS5 Pro is still uncertain, but according to leaked documents, Sony will most likely release it in November this year. Ai Faner will continue to pay attention and bring the latest reports.

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