One screen can solve the problem, why use two?

I watched a lot of nostalgic videos of the UP host at station B, and every time I typed "Ye Qinghui" on the public screen to show respect. These videos are more of an emotional catharsis, and Ye Qinghui is more like a slogan, finding spiritual sustenance.

Today, the UP main "Xiaofan Middle-aged Event Book" used a folding screen mobile phone to re-engrave the NDS video, which completely brought me back to my youth when the Nintendo NDS handheld "Dominates the World".

The success of NDS that year captured a lot of fans, including entertainers, athletes and even politicians. Speaking of this, I have to talk about the famous anecdote in Nintendo’s history. Former South Korean President Lee Myung-bak was obsessed with "Adult Mental Training" and almost missed the State Council. He even did not forget to joke when he was interviewed by the Chosun Ilbo. "Why can't Samsung and Hyundai make similar moving products."

NDS is the "white moonlight" in the hearts of every handheld player

In 2004, Nintendo released a "somewhat controversial" portable game console, the Nintendo DS (DS is the abbreviation of Dual Screen), which is equipped with two upper and lower screens in an attempt to bring a refreshing gaming experience.

Interestingly, as early as Nintendo’s development, the dual-screen idea was opposed by many internal developers. For operations that can be solved with one screen, why use two screens? "Increasing costs" is the main objection.

But in fact, the dual-screen NDS after the listing has received unprecedented response in the market. In less than two years, NDS sold 10 million units in Japan, becoming the fastest selling console in the history of Japanese video games. It took 4 years, 3 months, and 2 weeks to complete the sales of 100 million units. Eventually broke the sales record of "the former king" GameBoy and became the world's highest-selling handheld.

From the very beginning with different views on the concept of "dual screen" to becoming the world’s favorite game console, strictly speaking, Nintendo has only done one thing seriously: completely understand the new form of dual screens. On top of this, it brings an extremely rich "human-computer interaction" method, which almost subverts the way the screen interacts with the game.

In summary, there are roughly three dual-screen interactive modes for NDS games. One is a common extension. In "Super Mario Bros.", one screen is responsible for the main screen, and the other is for displaying maps, props, etc. With touch controls, players can operate directly without switching, and UI blocking is also reduced. The problem with the game screen.

The other is to expand the upper and lower screens to display the game screen, making full use of the large screen composed of dual screens. For example, in the horizontal version of "Sonic Rush" action game, players can view more information at a glance through the "big screen".

The third is to break your brain and jump out of the traditional handheld mode. For example, in "Advanced Warfare: Double Strike", the upper and lower two screens display different fronts. There are also text adventure games like "Hotel Dusk", which require the NDS to be vertical. It's like holding an e-book.

On the whole, when NDS was still in development, Nintendo knew how to make full use of the new form of dual-screen game content to distinguish it from traditional single-screen handhelds.

When we came into contact with NDS, we might be attracted by the new form of "dual screen". As the experience deepens, unique interactions tailored to the hardware can continue to bring freshness to NDS and gradually become handhelds. The new king.

Does the overlay of the screen work on mobile devices?

It is undeniable that the unprecedented success of NDS is indeed related to the "bigger" screen. At the time of the NDS fire, the mainstream mobile phones at that time only had a 3-inch screen, and even then there was no concept of a "smart phone".

With the emergence of iOS and Android smart systems, and touch screen-based devices have gradually become the mainstream, human-computer interaction is not limited to buttons, but begins to integrate with the screen, where there is a screen, there is interaction.

Devices with multiple screens similar to NDS have also emerged. At the hardware level, their ideas are more similar, with multiple screens bringing more information and displaying a larger field of view. Even in terms of screen quality, processor specifications, and overall design language, it is better than NDS, and there is such a taste of "back wave pushing forward wave".

▲ Sony Xperia Tablet DS. Picture from: cnet

But when it comes to the market level, they have not been able to repeat the success of NDS. Instead, they have been short-lived. For example, the Xperia Tablet dual-screen tablet, dubbed Sony DS in the early days, has the same hardware specifications as mainstream Android tablets. Although it can be "folded" and has the advantage of being more convenient to carry around, Sony does not have the dual-screen application ecology. Give enough innovative attempts.

▲ Sony Xperia Tablet DS. Picture from: cnet

Sony Xperia Tablet is more abruptly piecing together apps on dual screens. In addition, third-party Android apps are still dominated by single screen. For dual screens, apps tend to stretch freely to fill the screen. When there is a gap, the look and feel experience is not as good as that of a single-screen device.

If it is said that the software ecology is easily ignored by the smartphone hardware outbreak at that time, then the time is moved to the present. Microsoft has also launched the corresponding dual-screen device Surface Duo with further specifications and design, but it still has not been able to reach the market. What a wave of waves.

Even though Microsoft has adapted a series of "productivity" apps on dual screens, it is more like simply stitching two screens together. The Verge even calls Surface Duo a "double trouble" device of. "Although Microsoft chose the right direction, it still failed to come up with a better solution for third-party apps."

The official apps all appear in the form of dual-screen multi-tasking, but when facing unfit apps, there are no restrictions inside the device. They can only be simply and violently stretched onto the dual-screen, allowing the screen gap to block the view.

▲ The word "eat" on the hinge. Picture from: The Verge

In fact, from a certain level, the 2012 Xperia Tablet dual-screen tablet and the 2020 Surface Duo are somewhat similar. Both have chosen the new form of dual-screen to expand, but they are less in the dual-screen ecosystem. Creative interaction and settings are more about parallel expansion and overlay, and the software ecology is not sufficiently differentiated from single-screen devices.

It also goes back to the origin of the problem "can be solved with one screen, why use two screens".

"Dual screen", not a vase

The technology has made great strides forward, and the "foldable flexible screens" that are more radical than the "dual screens" mature rapidly, but they are often said to be "vases" that can only be tasted fresh. In fact, the obstacles behind it are the software ecology and human-computer interaction that are still stuck in the candy bar era.

A dual-screen device is more like a hardware container, and if you want to make the whole not a "vase", you must put more creative, more practical, and more worthwhile interactions in it. Now that the product form is changing more and more, is it possible for the interactive mode to gradually expand from the plane to the space? So that it can play its maximum value, so that the interaction is more than "open" and "close"?

OPPO Find N's answer to space expansion is: hover.

The reason why the UP Main Xiaofan Middle-aged Event Book can simulate NDS games on OPPO Find N is because of the free hovering of the opening and closing angle of 50°~120°.

In terms of interaction, hovering can bring innovative experiences in different scenarios such as audio and video, video calls, meetings, fitness, and shooting.

Take a selfie first, no need to find a third person to help take the picture, remote gesture triggers the shutter, long-distance self-portrait is stress-free.

There is also time-lapse photography. The fuselage is stable and stable, and the angle can be adjusted freely. Then the traffic lights, the starry sky, the sunset over the sea of ​​clouds-the passage of time can be recorded as art.

When watching a video, one half stands up as a display screen, and the other half acts as a touchpad while holding the camera firmly.

In a QQ video call, you can enter the hover display when placed horizontally, which is like a laptop-like video experience, which can free your hands without always raising your hands to "exercise".

Similarly, for sudden meetings, you no longer need to worry about not having a computer, and the folding screen frees your hands and makes it easier to record information.

For fitness following video, you don’t have to look for a mobile phone holder anymore.

Folding a screen together with the unique function of hovering with hinges, while the body has a variety of shapes, it also gives this large screen two spatial states, one is unfolded, and the other is hovering, which brings Find N It has improved the ability of three-dimensional interaction, and continues to bring more freshness to it.

In the process from "earlier" equipment to "common use", from a few to the general public, the software interaction contained in the hardware container is the decisive factor.

As mentioned earlier, the "dual screen" is a container, and the hovering hinge is the basic accessory. The tailor-made software is the decisive factor in judging whether the container is just a "vase." Taken together, they together constitute Find N's answer to "folding" thinking.

From the success of Nintendo’s NDS handheld, to the loneliness of dual-screen devices, and to the fact that the folding screen could not become the main machine, it can be seen that although the innovation in form can attract attention, the software interaction based on hardware characteristics is tailored. It is more likely that users will pay for it and be willing to turn it into a "commonly used" device.

In terms of hardware innovation and software interaction, OPPO has taken a step forward with Find N. One screen can solve the problem, but two screens can undoubtedly get twice the result with half the effort.

What's more, the "dual screen" of Find N is also a whole "big screen".

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Ai Faner | Original link · View comments · Sina Weibo